The vision was always to have a table based instruction that would generate pages that looked similar to the info page. There was a little disagreement on scope so nothing at all happened, which is pretty common here. We have a nasty habit of insisting on "amazing" at the expense of "good enough" and getting neither.
It's like nested structures. The designer in me wants unlimited everything, which I know I can't do without a complete rewrite, but users would be content with just being able to nest strings in UDTs. When I finally allowed myself to think about how "good enough" could be implemented, I realized it was possible. Of course "good enough" is nested strings, which was the initial goal, but after digging, I realized we could do full nesting to one level. I'd say that's better than "good enough". Still not what I want though.
Now I'm trying to figure out how to shoehorn in small nested arrays, probably limited to 256 elements...Struct[Vx].Array[Vy]. If you're wiling to choose either displacement Array[Vx+#] or nesting Struct[Vx].Array[Vy], I think it's possible. Can't do both at the same time, but I think nesting may be possible.
Might also be able to do small 2 dimensional arrays, 2nd dimension limited to 256. 2D arrays would also be limited to simple types (bit, byte, word, dword, float)...structs wouldn't be possible.
Don't know that either of these can happen, but after we complete nested structs, I want to look deeper at it.